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原生JS+Canvas实现五子棋游戏

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一、功能模块

先看下现在做完的效果:

线上体验:https://wj704.github.io/five_game.html
主要功能模块为:
1.人机对战功能
2.悔棋功能
3.撤销悔棋功能

二、代码详解

2.1 人机对战功能实现

从效果图可以看到,棋盘的横竖可以放的位置为15*15,通过canvas画棋盘:

        //绘画棋盘
        var drawChessBoard = function(){            for(var i = 0; i < 15; i++){
                context.moveTo(15 + i * 30 , 15);
                context.lineTo(15 + i * 30 , 435);
                context.stroke();
                context.moveTo(15 , 15 + i * 30);
                context.lineTo(435 , 15 + i * 30);
                context.stroke();
            }
        }

知道格子数后,我们先看五子棋有多少种赢法:

             //赢法数组
            var wins = [];            for(var i = 0; i < 15; i++){
                wins[i] = [];                for(var j = 0; j < 15; j++){
                    wins[i][j] = [];
                }
            }            var count = 0; //赢法总数
            //横线赢法
            for(var i = 0; i < 15; i++){                for(var j = 0; j < 11; j++){                    for(var k = 0; k < 5; k++){
                        wins[i][j+k][count] = true;
                    }                    count++;
                }
            }            //竖线赢法
            for(var i = 0; i < 15; i++){                for(var j = 0; j < 11; j++){                    for(var k = 0; k < 5; k++){
                        wins[j+k][i][count] = true;
                    }                    count++;
                }
            }            //正斜线赢法
            for(var i = 0; i < 11; i++){                for(var j = 0; j < 11; j++){                    for(var k = 0; k < 5; k++){
                        wins[i+k][j+k][count] = true;
                    }                    count++;
                }
            }            //反斜线赢法
            for(var i = 0; i < 11; i++){ 
                for(var j = 14; j > 3; j--){                    for(var k = 0; k < 5; k++){
                        wins[i+k][j-k][count] = true;
                    }                    count++;
                }
            }

根据赢法总数定义分别保存计算机和人赢法的数组:

    for(var i = 0; i < count; i++){
                myWin[i] = 0;
                _myWin[i] = 0;
                computerWin[i] = 0;
                _compWin[i] = 0;
     }

然后就是人开始下棋:

    // 我,下棋
    chess.onclick = function(e){        if(over){ // 游戏结束
            return;
        }        if(!me){            return;
        }        var x = e.offsetX;        var y = e.offsetY;        var i = Math.floor(x / 30);        var j = Math.floor(y / 30);
        _nowi = i;
        _nowj = j;        if(chressBord[i][j] == 0){
            oneStep(i,j,me);
            chressBord[i][j] = 1; //我,已占位置        
                        
            for(var k = 0; k < count; k++){ // 将可能赢的情况都加1
                if(wins[i][j][k]){
                    myWin[k]++;
                    _compWin[k] = computerWin[k]; // 为悔棋做准备
                    computerWin[k] = 6;//这个位置对方不可能赢了
                    if(myWin[k] == 5){
                        resultTxt.innerHTML = '恭喜,你赢了!';
                        over = true;
                    }
                }
            }            if(!over){
                me = !me;
                computerAI();
            }
        }        // 悔棋功能可用
        backbtn.className = backbtn.className.replace( new RegExp( "(\\s|^)unable(\\s|$)" )," " );          
    }

oneStep() 方法为落子,要在棋盘上画一个棋子:

        //画棋子
        var oneStep = function(i,j,me){            // debugger;
            context.beginPath();
            context.arc(15 + i * 30, 15 + j * 30, 13, 0, 2 * Math.PI);//画圆
            context.closePath();            //渐变
            var gradient = context.createRadialGradient(15 + i * 30 + 2, 15 + j * 30 - 2, 13, 15 + i * 30 + 2, 15 + j * 30 - 2, 0);            if(me){
                gradient.addColorStop(0,'#0a0a0a');
                gradient.addColorStop(1,'#636766');
            }else{
                gradient.addColorStop(0,'#d1d1d1');
                gradient.addColorStop(1,'#f9f9f9');
            }
            context.fillStyle = gradient;
            context.fill();
        }

接着看计算机怎么下棋,具体看computerAI()方法:

        // 计算机下棋
        var computerAI = function (){
            var myScore = [];
            var computerScore = [];
            var max = 0;
            var u = 0, v = 0;
            for(var i = 0; i < 15; i++){
                myScore[i] = [];
                computerScore[i] = [];
                for(var j = 0; j < 15; j++){
                    myScore[i][j] = 0;
                    computerScore[i][j] = 0;
                }
            }
            for(var i = 0; i < 15; i++){
                for(var j = 0; j < 15; j++){
                    if(chressBord[i][j] == 0){
                        for(var k = 0; k < count; k++){
                            if(wins[i][j][k]){
                                if(myWin[k] == 1){
                                    myScore[i][j] += 200;
                                }else if(myWin[k] == 2){
                                    myScore[i][j] += 400;
                                }else if(myWin[k] == 3){
                                    myScore[i][j] += 2000;
                                }else if(myWin[k] == 4){
                                    myScore[i][j] += 10000;
                                }
                                
                                if(computerWin[k] == 1){
                                    computerScore[i][j] += 220;
                                }else if(computerWin[k] == 2){
                                    computerScore[i][j] += 420;
                                }else if(computerWin[k] == 3){
                                    computerScore[i][j] += 2100;
                                }else if(computerWin[k] == 4){
                                    computerScore[i][j] += 20000;
                                }                        
                            }
                        }
                        
                        if(myScore[i][j] > max){
                            max  = myScore[i][j];
                            u = i;
                            v = j;
                        }else if(myScore[i][j] == max){
                            if(computerScore[i][j] > computerScore[u][v]){
                                u = i;
                                v = j;    
                            }
                        }
                        
                        if(computerScore[i][j] > max){
                            max  = computerScore[i][j];
                            u = i;
                            v = j;
                        }else if(computerScore[i][j] == max){
                            if(myScore[i][j] > myScore[u][v]){
                                u = i;
                                v = j;    
                            }
                        }
                        
                    }
                }
            }            _compi = u;            _compj = v;
            oneStep(u,v,false);
            chressBord[u][v] = 2;  //计算机占据位置
            for(var k = 0; k < count; k++){
                if(wins[u][v][k]){
                    computerWin[k]++;                    _myWin[k] = myWin[k];
                    myWin[k] = 6;//这个位置对方不可能赢了
                    if(computerWin[k] == 5){
                        resultTxt.innerHTML = 'o(╯□╰)o,计算机赢了,继续加油哦!';
                        over = true;
                    }
                }
            }
            if(!over){
                me = !me;
            }
        }

根据相应的权重,计算出计算机应该落子的位置。

2.2 悔棋功能

要提的是,这里暂时只能悔一步棋。悔棋功能主要关键点是:1、销毁刚刚下的棋子;2、将之前不可能赢的状态还原;看下具体的代码:

            // 悔棋
            backbtn.onclick = function(e){                if(!backAble) { return;}
                over = false;
                me = true;               
                // 我,悔棋
                chressBord[_nowi][_nowj] = 0; //我,已占位置 还原
                minusStep(_nowi, _nowj); //销毁棋子                                  
                for(var k = 0; k < count; k++){ // 将可能赢的情况都减1
                    if(wins[_nowi][_nowj][k]){
                        myWin[k]--;
                        computerWin[k] = _compWin[k];//这个位置对方可能赢
                    }
                }                // 计算机相应的悔棋
                chressBord[_compi][_compj] = 0; //计算机,已占位置 还原
                minusStep(_compi, _compj); //销毁棋子                                  
                for(var k = 0; k < count; k++){ // 将可能赢的情况都减1
                    if(wins[_compi][_compj][k]){
                        computerWin[k]--;
                        myWin[k] = _myWin[i];//这个位置对方可能赢
                    }
                }
                resultTxt.innerHTML = '--益智五子棋--';
                returnAble = true;
                backAble = false;                 // 撤销悔棋功能可用
                returnbtn.className = returnbtn.className.replace( new RegExp( "(\\s|^)unable(\\s|$)" )," " ); 
            }

http://www.cnblogs.com/wj204/p/7045068.html

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